Jun 30, 2006, 08:09 AM // 08:09
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#2
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Forge Runner
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This is what happens when you have a movement animation drastically different to the idle animation - watch someones Phoenix pet, you get the same jerky animation.
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Jun 30, 2006, 08:54 AM // 08:54
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#3
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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I agree with the noise complaint.
My biggest problem with Kuuna is not that, though.
I hated how my Kuuna would always fly really far away from me, so much so that no one knew it belonged me. Really made me wonder why I even bothered buying one in the first place since you can't "show off" something that no one knows belongs to you. For me there was no sense at all that it was my pet Kuuna. More like just eye candy for the whole team that had no relevance or connection whatsoever to my particular character.
So if they are going to fix Kuuna the order of things (based on importance) I would prefer they fixed it in:
1. Make it stay close to you at all times and/or let you name it and have the name be visible to all players.
2. Give an option to turn off the flapping & roaring noises.
3. Make it not stop so much.
Last edited by Navaros; Jun 30, 2006 at 08:59 AM // 08:59..
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Jun 30, 2006, 08:57 AM // 08:57
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#4
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Put it on your head.
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Jun 30, 2006, 10:47 AM // 10:47
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#5
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Frost Gate Guardian
Join Date: Oct 2005
Profession: R/D
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personally i don't have a problem with the movement, infact I kind of like it. however, I will agree the flapping and chalkboard screeching gets VERY annoying after even a short time out. the noise is the main reason Kunnavang has to stay tucked in inventory most of the time now
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Jun 30, 2006, 10:52 AM // 10:52
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#6
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Game Update :
Fixed issues with Kuunavang : Turned them all into siege turtles, because siege turtles are just more awesome.
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Jun 30, 2006, 11:15 AM // 11:15
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#7
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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They should make Kuunavang circle around the player's body spirally.
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Jun 30, 2006, 01:49 PM // 13:49
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by -Loki-
This is what happens when you have a movement animation drastically different to the idle animation - watch someones Phoenix pet, you get the same jerky animation.
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ya they need to fix the stop-and-go animation w the phoenix pet also...
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Jun 30, 2006, 01:52 PM // 13:52
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#9
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Jungle Guide
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fix the phoenix pet, yeah a friend of mine had her bird stuck recently.
anytime a game adds 'hovering' mobs and pets it seems to be an extra challenge for them to make it work and look right
all the minipets are just toys, quite frankly if you want a noise complaint check out the troll lol - my warrior always thinks he's back farming talus chute
kinda fitting that's the one he got... anyways I think they've spent more than enough time on kurvaang, the CE debacle, and all that - it's time to move on
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Jun 30, 2006, 02:03 PM // 14:03
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#10
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Ascalonian Squire
Join Date: Jan 2006
Guild: Random Logic [rL]
Profession: W/
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Does it really matter...
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Jun 30, 2006, 02:10 PM // 14:10
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#11
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Actually, my Kuuni looks really awesome when he's flying to catch me. Smooth serpent-like movements - he even screeches because he's pissed at me for leaving him.
I agree that it's a bit jerky when I stand still. It would've been nice if they had him land or something when he catches up to you.
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Jul 04, 2006, 01:58 AM // 01:58
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#12
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Wilds Pathfinder
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Quote:
Originally Posted by narcissistic_fool
Does it really matter...
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yes it does because it affects players interaction w the pet ... ie taking it out or not...
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Jul 04, 2006, 03:06 AM // 03:06
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#13
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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If they're so messed up and even a little annoying, why do people charge 100k+ for them? GW Economy sucks.
In case anyone miss-interprets that, I'm serious, I want to know why people try to charge over 100k for them.
Last edited by Rikimaru; Jul 04, 2006 at 03:09 AM // 03:09..
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Jul 04, 2006, 03:25 AM // 03:25
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#14
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Wilds Pathfinder
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Really, put it away then. They are there for your enjoyment, if your not enjoying it sell it for big bucks or put it away. There are a lot bigger issues don't ja think?
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Jul 04, 2006, 03:47 AM // 03:47
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#15
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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they are very cool looking, they just are annoying sounding
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Jul 04, 2006, 06:39 AM // 06:39
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#16
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Wilds Pathfinder
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they should fix the annoying parts and make kuunavang enjoyable like it is are intended as a minipet...
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Jul 04, 2006, 06:48 AM // 06:48
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#17
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Frost Gate Guardian
Join Date: Nov 2005
Location: Calgary, Alberta, Canada
Guild: Amidst A Sea Of Darkness[Star]
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Kuny is kewl....
....errr... well... except for the fact that he/she/it never STFU.
Hence, the reason why it stays in my pocket, and why I bring out "Little Boner" (Necrid Horsemen).
Little boner might not say much, the strong silent type thingy, ya know, but at least he doesn't annoy the crap out of me after a while.
So, I agree, Kuny's pie hole definitely needs a hex of duct tape, so we don't lose out sanity.
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Jul 04, 2006, 07:19 AM // 07:19
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#18
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Frost Gate Guardian
Join Date: Jul 2005
Location: I wander.
Profession: Mo/R
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I only take out Kuunavang when I want to hear the satisfying "Flap..... Flap" of it's wings. I forget I have mini-pets.
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Jul 10, 2006, 10:30 AM // 10:30
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#19
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Wilds Pathfinder
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the flapping is annoying to most ppl
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Jul 10, 2006, 12:12 PM // 12:12
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#20
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Mini-pets should make their own sounds, just like the big versions of them.
BUT! as they are MINI pets, they should make their "voices" high-pitched and a little more quiet. *squieeeeeek* instead of *ROOOAAAAAAARRRR!!*
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